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How VIVERSE and NUK Are Teaching 3D Storytelling with No-Code XR Tools

Updated: 15 minutes ago

Collage of VR experiences and presentations in a lab setting. Shows people using VR headsets and digital displays. Text: Building a 3D Immersive Creative Lab.
Teaching the Future of 3D Storytelling: VIVERSE & NUK's No-Code XR Collaboration

What does the future of immersive storytelling look like in a world powered by AI, XR, and 3D?


HTC and the National University of Kaohsiung (NUK) have just offered us a glimpse.


Through an exciting academic-industry collaboration, HTC’s immersive platform, VIVERSE, partnered with NUK’s Department of Crafts and Creative Design to introduce VIVERSE Create into an undergraduate course. This marks the platform’s first formal integration into university curriculum in Taiwan.


The result? Eleven original 3D interactive projects, each built without code, showcased in the exhibition “Between Virtual and Reality.”


A woman uses VR with controllers in a spacious room, next to a display of books and colorful art. Text and diagrams are visible.
A no-code entry into building 3D content enables creators at all skill levels to achieve more.

A No-Code Platform Empowering New Creators


At the heart of the course is VIVERSE Create, a no-code, 3D creation tool that enables anyone to build immersive spaces without a programming background. It supports WebXR for real-time collaboration and integrates a vast 3D model library from Sketchfab, and connects with PlayCanvas (and now even more game engines!) for advanced interaction design. With just one click, users can publish directly to VIVERSE, streamlining the journey from imagination to immersive experience.


The course, Media Innovation Design, was led by Associate Professors Cheng-Hung Wang and Chun-Yi Weng, along with Assistant Professor Hung-Chang Su. The students’ creative process demonstrated the versatility and user-friendliness of the VIVERSE platform. From concept to execution, they built immersive virtual spaces independently, opening new doors for both artistic expression and digital education.


Virtual museum with Egyptian-themed walls. Avatars explore exhibits. Bright colors and Chinese text on posters. Calm and interactive.

Designing for the Real World—Through Virtual Worlds


“The students didn’t just learn to use technology—they learned how to connect emotionally with audiences through narrative, aesthetics, and interaction.”
- Associate Professor Cheng-Hung Wang


A woman demos VR tech with a laptop showing an avatar walkthrough. Text and VR gear are on the table in a modern room.

Each team created a fully interactive virtual experience—from ideation and storyboarding to 3D modeling and publishing—all without prior coding knowledge.


These works reflect a remarkable sensitivity to real-world issues and a commitment to social impact. For example:


  • WAVE used original animation and an interactive gallery to depict the world through the lens of individuals with autism.

A person wearing a VR headset interacts with a colorful virtual world. A cartoon avatar waves in a room with a sign reading "WAVE."

Avatar with red hair stands in an underwater setting with fish swimming by. A structure with text is visible. Interface icons at bottom.

  • Vision of Art simulated the visual experience of people with eye diseases to foster empathy and understanding.

Avatar in a virtual room with eye chart and photos on gray wall. Marble desk with computer in foreground. Calm, modern atmosphere.

  • Storm of Truth combined board games and virtual environments to promote anti-fraud education through gamified learning.

Three people present tech designs at a booth with colorful posters and VR gear. A fourth person photographs them. Bright, professional setting.

Anubis’ Judgment integrated VR with elementary school geometry curriculum, enabling students to explore concepts like volume and 3D spatial reasoning through immersive interaction. This goes beyond the limitations of textbooks.

Avatars in a virtual room with Egyptian-themed walls and a board displaying 4x4x4. Various text labels in Chinese are visible.

Other projects included:  


Together, these eleven showcased projects explore topics ranging from cultural heritage to environmental protection and education. They not only demonstrate technical maturity but also highlight the students’ ability to transform real-world challenges into cross-disciplinary digital experiences.


Student Voices: Creating with Purpose in XR


For many students, this was their first time telling stories in XR.


“Building virtual spaces by ourselves—from design to storytelling and interaction—was incredibly rewarding. Seeing our ideas resonate in a virtual world gave us a deep sense of achievement,” they shared.

A woman stands by a table with tech gadgets, a laptop, and a poster in Chinese. Bright setting with colorful materials and a calm mood.

Pioneering Education in the 3D Internet Era


NUK President Dr. Chen echoed the importance of the course:


“This collaboration highlights the department’s longstanding focus on social and cultural themes. It also proves students’ ability to transform design into meaningful and potentially marketable products. VIVERSE opens up new learning possibilities for students facing an AI-, XR-, and Web3-driven future.”

HTC Taiwan Business Director Jian added:


“NUK’s Creative Design Department has demonstrated the power of virtual spaces in education and cultural storytelling. VIVERSE Create isn’t just a creation tool—it’s a bridge to future-ready digital creativity. We’re proud to continue expanding this educational model across universities in Taiwan and beyond.”

What is VIVERSE?


VIVERSE is an open metaverse platform where people with different lifestyles can connect, explore, and create immersive experiences—safely and freely. Whether you’re an individual, creator, enterprise, or developer, VIVERSE offers tools and services that help bring your virtual ideas to life.


Explore VIVERSE Create to learn more → create.viverse.com

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